Hospitals are buildings which recover wellness. One region can have a maximum of one hospital, and it can only be implemented by the ruling government. If the region where is the hospital is conquered, hospital quality decreases by 1.
Health Recovery[]
A Hospital of different quality recovers different amount of wellness as can be seen in the table bellow. Each citizen can use a hospital only once per day. The first hospital used is the one which will recover wellness. A citizen cannot use any other hospital during the given day. Citizen must be located in a region where is the hospital located in order to use it.
Q1 | Q2 | Q3 | Q4 | Q5 |
---|---|---|---|---|
10 | 20 | 30 | 40 | 50 |
Healing[]
You can use hospital only if you fought that day. Go to your region page. You will see is there a hospital in that region and what quality. To use it click on hospital icon with a red cross flashing over it.
Construction[]
A Hospital is a building and as such it requires wood as the raw material. Constructing a hospital can be a daunting task as it can take a lot of build points as shown in the table bellow. In order to make up for this massive task, the most amount of worker you can have constructing a hospital before receiving a productivity penalty is 25. Workers building a hospital will require and improve their construction skill.
Wood Consumed for construction
Q1 | Q2 | Q3 | Q4 | Q5 |
---|---|---|---|---|
2000 | 4000 | 6000 | 8000 | 10000 |